ARAM Tier ListPatch 26.15
Updated 2026-08-06 · Balance data from the official patch notes · Win rates: lolalytics.com (updated 2026-08-06)
Pick these when you see them. Statistically the strongest champions on the Abyss this patch.
Sustained damage is king in ARAM's endless 5v5s and nobody does it better. True damage ult, ramping attack speed and lifesteal make her nearly impossible to burst. 67.6% win rate while already holding a buff.
Constant skirmishes suit her hop-kiting perfectly, and Rend collects every low-health target in the fight. The +10% damage buff pushed her from playable to oppressive.
Feathers shred clumped teams and her ult is a free answer to every engage in the game. Elite AOE cleanup in a narrow lane.
The lane is only so wide. His W and E hit multiple champions every cast, his waveclear never stops, and grouped enemies walk into max-range poke all game.
Five seconds of being unkillable, every fight. He dives the backline, forces the enemy to burn everything, and walks out with a reset.
Axe poke is free damage all game in one lane, W keeps him healthy through the chip war, and his ult ignores every form of peel on the way to the carries.
Big AOE Q damage into grouped fights, a passive that burns whole teams, and an ult that simply removes the enemy's best player from the fight.
Q resets turn ARAM's clumped fights into a playground. Real engage, sustained damage, and she never runs out of targets to dash to.
Safe kiting poke from range all game, and her ult denies executes for the entire team at every chokepoint fight.
56.71% win rate despite -5% damage dealt AND +5% damage taken. Riot is actively trying to hold this one down and it isn't working.
One of the fastest engages in the mode, AOE spin healing in the middle of the pile, and an ult fear that breaks every defensive formation.
Reliable engage, built-in sustain, and his ult peels an entire dive off the carry. Simple, consistent, and very hard to punish.
Reliable winners. Strong kits for the single-lane brawl without being format-warping.
Rockets splash the whole frontline and one reset turns a fight into a massacre.
Dive, burst, rewind out. One of the few assassins that thrives in grouped fights.
Alpha Strike dodges the scary stuff and resets keep him spinning through the pile.
Built for chaotic 5v5s. Blocks projectiles, chains off every knockup, and snowballs resets.
Free knockup engage and a true-damage execute, with burrow to duck the poke war.
Point-and-click stun and built-in sustain shine in the endless brawl.
Long-range poke all game and a point-and-click execute on whoever steps up first.
Maiden and ghouls apply constant pressure, and the wall traps anyone who dives.
Poke, heals, and a fight-winning AOE stun ult, all while scaling for free.
Her ult pulls fights together and her W blanks the auto-attack poke war.
A double-knockup teamfight ult in a mode that is nothing but teamfights.
Sustained AP damage, and her mist shrugs off half the enemy team's kit.
Self-healing scales with fight length, and ARAM fights never end.
The right gun rotation brings more AOE and range than any other marksman.
Safe poke forever. He never has to step into range to deal his damage.
Barrels chunk grouped enemies and his ult rains on the whole lane.
Two health bars and an engage ult that starts every fight on his terms.
Range is king in the poke war and nobody outranges her.
Solidly above water. Good picks that reward playing to their strengths.
Playable but you're not winning the game at champ select.
The Abyss is not kind to these kits right now.
A kiting skirmisher with no room to kite. One lane means she eats every hook and engage while her damage-over-time gets healed off.
His kit is built around roaming a big map. With no chimes to collect and nowhere to wander, half the champion is missing.
Map mobility is her whole identity and ARAM deletes it. What remains is a squishy short-range auto-attacker.
Stealth ganks and boxes do nothing against five people standing together. Burst assassins starve in long sustained fights.
Ulting into five stacked enemies is a coin flip at best. No isolated targets means no clean engages.
Early skirmish power means little when every fight is 5v5 from minute one, and he falls off hard by second item.
Shrooms clog the lane but he brings no teamfight presence, and a single-target blind rarely decides a five-man brawl.
Bursts one target, then has nothing for the next eight seconds. Long grouped fights are the worst place for a one-shot assassin.
A duelist tank with no side lane to duel in, and too little damage to matter in the poke war.
His isolation passive almost never activates when both teams are grouped from start to finish.
The healing reduction hits her harder than anyone, and constant lane poke chips through what's left of her value.
Energy runs dry fast in ARAM's long fights, and 42.9% says diving five grouped enemies is not a plan.
33.22% with no compensation buffs. Badly needs ARAM adjustments.
How this tier list is made
Placements start from per-champion win rates (emerald+plus bracket) and are weighed against the ARAM balance multipliers Riot applies each patch: a champion holding a high win rate through a damage nerf ranks above one being propped up by compensation buffs. We re-cut the list every patch when the official balance changes land. Spot a placement you disagree with? Tell us why.