ARAM: Mayhem Tier ListPatch 26.15
Updated 2026-08-06 · Balance data from the official patch notes
Kings of mayhem.
Every stat augment makes the haymakers bigger, and long augment-fueled brawls are exactly where he thrives. The Show Stopper into a stacked team wins fights by itself.
AugmentsGoredrinkSilverGain 15% omnivamp .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Augment attack speed stacks with her passive; one kill and the fight snowballs out of control.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
The numbers say she is the best marksman on the bridge right now.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
True damage is the answer to augment-inflated health pools, and nobody deals more of it.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Augments make everyone tanky and every fight long. Nobody outlasts Mundo in a long fight.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Augments fast-forward her scaling. You get late-game Kayle by the second teamfight.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Excellent picks. Durable bruisers, hypercarries, and the poke that still gets through.
Range still rules the poke war, and attack-speed augments mean she never stops firing.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Infernal Conduit is his signature augment; his burn double-dips on everything.
AugmentsWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power .Infernal Conduit is far better on Brand than on mages generally; his burn double-dips on everything.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
Infernal ConduitPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals 「 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second 」 「 6 – 60 (based on level) (+ 14% bonus AD) (+ 6% AP) bonus magic damage over the duration 」 (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target. Damage over time effects from all sources except items (unexpected) count as Burn sources for triggering the cooldown reduction. Eligible Augments for Burn : Buff Buddies, Firebrand, Grandma's Chili Oil, Holy Fire, Infernal Conduit, Slow Cooker
EurekaPrismaticGain ability haste equal to 30% AP .
Massive free health scaling plus stat augments equals an unkillable battering ram.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Stacks damage forever, and augment durability protects him long enough to get there.
AugmentsWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Perma-slow with on-hit augments; her utility scales as hard as her damage.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Three-second bindings get scarier when augments make every follow-up lethal.
AugmentsWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Charm picks win fights, and mobility augments make her nearly untouchable.
AugmentsWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Engage, resists, and CC scale beautifully when augments stretch every fight.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Stat augments patch her one weakness: dying. The engage just keeps coming.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Resets plus attack-speed augments; every kill restarts the engine.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
A tank that heals through the chaos and starts every fight; augments do the rest.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Long augment-fueled brawls are exactly where the tentacles take over.
AugmentsGoredrinkSilverGain 15% omnivamp .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Strong on the bridge. Reliable picks that make good use of most augment drafts.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Middle of the pack. Good games when the augments cooperate.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Below average. They need specific augments to matter.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
The augment system leaves these kits behind. Poke and burst chip at health bars that heal back.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Artillery poke gets out-sustained; augment-fed health pools walk straight through it.
AugmentsWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
One engage per fight is not enough when augments make fights last forever.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
Too little damage to threaten augment-fed carries, even as a tank.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
An assassin who needs terrain and isolation finds neither on the bridge.
AugmentsescAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Bursts one target, then watches an augment shield refill the health bar.
AugmentsescAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Roaming utility on a map with nowhere to roam, in a mode that rewards raw stats.
AugmentsFirst-Aid KitSilverGrants 20% heal and shield power .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Diving five augment-stacked enemies with an energy bar is not a plan.
AugmentsescAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
escAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Big BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.
Phenomenal EvilGoldGain Veigar's Phenomenal Evil Power . Phenomenal Evil Power: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage . This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance . For each stack, gain 1 ability power . If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power . The 40 bonus stacks for selecting this augment as not your first augment are given once the first stack is earned.
EurekaPrismaticGain ability haste equal to 30% AP .
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). The interaction between Jeweled Gauntlet and Vulnerability may behave incorrectly with persistent area damage effects. (bug)
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Heavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
Needs items and evolves to come online; the S-tier carries only need the augments.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
His resets need kills that augment-tanky targets no longer give him.
AugmentsescAPADeSilverConvert all of your ability power into bonus attack damage at a rate of 1 bonus attack damage per 1. 66 ability power . Additionally, increase your total attack damage by 15% . Does not convert the Ability Power obtained from Riftmaker 's Void Infusion , nor from Archangel's Staff or Seraph's Embrace 's Awe . (bug)
Upgrade CollectorSilverUpgrades The Collector , empowering Death to have its execution threshold increased by 0. 5 % each time you kill an enemy champion, capped at a threshold of 12.5% of the target's maximum health , and Taxes to generate a further 25 (total 50 ) from kills. Additionally, gain 250 .
It's CriticalGoldGrants 50% critical strike chance .
It's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.
DashingPrismaticAbilities with dashes or blinks gain 175 ability haste . On Kalista , this augment instead grants her 125% bonus attack speed . [1]
Blade WaltzPrismaticReplace a summoner spell with Blade Waltz . Blade Waltz: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0. 25 seconds over the next 1. 75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act . This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Safe poke means little when augments make everyone unkillable; he chips at health bars that heal back.
AugmentsTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
DeftSilverGrants 60% bonus attack speed .
Critical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33. 33 % critical strike chance) missiles at the target that each deal 15 – 85 (based on level) magic damage . Additionally, gain 25% critical strike chance . Critical strikes from Jeweled Gauntlet and Vulnerability will launch missiles.
Critical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60% . Additionally, gain 25% critical strike chance .
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed . Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Fan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage , for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled) . Each missile can critically strike for (200% + 30% ) damage and applies on-hit effects at 20% effectiveness.
Playmaking utility falls behind when everyone else is stacking raw power.
AugmentsFirst-Aid KitSilverGrants 20% heal and shield power .
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power .
Lil' Extra HelpGoldUpgrades one of your champion's abilities that has an effect which empowers your basic attacks for a duration, further enhancing the attacks by granting you ( 150 / 100 ) bonus attack range and ( 75% / 40% ) bonus attack speed while the effect is active.
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp .
Empowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion , stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed .
Upgrade Sword of Blossoming DawnPrismaticUpgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed .
Hooking an augment-stacked frontliner into your own team is a self-report.
AugmentsHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .
Adaptive WardSilverUpgrades one of your champion's abilities , empowering the ability to grant you 7 – 12 (based on level) bonus armor or bonus magic resistance for 6 seconds when it hits an enemy champion (4 second cooldown). This effect can stack up to a number of times. The resistance type granted is based on the target's adaptive type : bonus armor for physical and bonus magic resistance for magic .
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to 「 0. 5 % of your maximum health per second. 」 「 1. 5 % of your maximum health over the duration. 」 This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. (per-stack details on the wiki)
DropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5. 5 % per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health , which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health) . The execution may also be triggered by the explosion and ignores shields .
GoliathPrismaticGrants 35% bonus health , 15% adaptive force , and 50% increased size.
How this tier list is made
Mayhem rankings combine live queue statistics with our editors' played games, updated each patch. The through-line: augments inflate stats, stat inflation stretches fights, and long fights reward durability and sustained damage over poke and burst. See the per-champion tuning on the Mayhem balance page and the augment tier list.
